There are two different visual glitches that can occur randomly with this attack: Healing without Charms is almost impossible, requiring the last Orb to be destroyed as quickly as possible and Absolute Radiance's next attack must take some time to reach the Knight. This means they can be destroyed on the floor, platforms, or with a shadow dash. Orbs are vulnerable once they've been active for at least. Because the Absolute Radiance does not move during the majority of this attack, there are several opportunities to damage her throughout the attack. Orbs can last long enough to still exist during another attack from Absolute Radiance. Due to the random patterns of the bursts, it is possible to heal throughout this attack but only if the pattern does not necessitate movement.Ībsolute Radiance uses this attack in Phases 1, 2, and 4. Healing without Charms is safest during the last burst. Longer Spells and other attacks are safer to use during the last burst. Absolute Radiance can be damaged throughout this attack using any attacks that are as quick to execute as a Nail attack. Absolute Radiance deals no contact damage.Ībsolute Radiance uses this attack in Phases 1, 2, and 4. She does not teleport during her Beam Burst, Sword Burst, or Orb attacks. Throughout the fight, except in Phases 3 and 5 and a few exceptions, Absolute Radiance teleports around the arena every 2 to 2.5 seconds. In general, panic heals are more costly here due to Absolute Radiance's double damage and attack frequency. Hollow Knight Boss Discussion - Absolute Radiance One strike to end the fight (719 HP / 2181 DMG). Absolute Radiance collapses onto the ground, is wrapped up by Void Tendrils but breaks free. Transition from stage 3 to 4 (1850 HP / 1150 DMG). This attack is only used in Phase 6.ĭescription: Absolute Radiance's stagger is based on her health, and she staggers two times at two predetermined points: These orbs behave much more like the Radiance's orbs and disappear if lead off-screen. Orb Barrage: The only new attack features slower orbs but are constantly fired every 2 seconds.The beams also come every 1 second with each beam starting just as the last one ends. Big Beam: The beam is slightly thinner and becomes dangerous within half a second.Spike Floor: Absolute Radiance's spikes spawn every 6 to 8 seconds in Phase 2.Absolute Radiance summons these about 1 second apart. Orb: The colour and visuals of the orbs are more vibrant, they travel twice as fast, and take much tighter turns to home in onto the Knight.Wall of Light: Absolute Radiance's wall travels faster.Sword speed and total sets are the same as the Radiance's during Phase 4. Sword Wall: Absolute Radiance's swords travel faster but only in 3 sets in Phases 1 and 2. Sword fall speed is the same in Phase 3 but the interval is slightly shorter. Sword Rain: Absolute Radiance's swords fall faster and at a shorter interval in Phases 1 and 2.Sword Burst: Absolute Radiance now summons two sets of swords instead of one, the second is rotated from the first.Beam Burst: Absolute Radiance fires near instantaneous sets of beams fired back to back.Her fight contains the following attacks with any modifications stated: Absolute Radiance's attacks are also almost identical to the Radiance's but come at a much faster pace.
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